Wednesday, July 11, 2012




I am making the interior of this saloon.

Hanging Lamp
Table Lamp
Wall Lamp

-BoozeCase
-Table
Pitcher
Mug
Glass
Bottle ( several )

-Pillar (Module)
-Bar (module)
-Wall (module)
-Wall End (Module)
-Stair (Module)
-Stair Platform 45
-Door (double )
-Door (single)
-Window (module)
-Platform (module)
-Railing (module)

Floor Chunk
Ceiling Chunk

http://www.melodyranchstudio.com/thetown.html

Plan
11 -  16
  • Create floorplan 
  • block in maya ( plan modules ) 
  • import blocks into UDK  
  • Build scene out of placeholder Blocks 
16- 23
  • Create Models
  • UV models 
  • Build scene out of new models
  • Light scene  
23-3 
  • Additional lighting
  • Begin Texturing
  • Rendering, Matinee, Presentation

Thesis : Document process.

Create overhead diagram
block in maya using color coded modules built to UDK sizes
Import blocks into UDK  ( explain Aleks tool)
Build scene out of blocks
Modeling tips
Create UV tiles that support as many tiled textures as possible.
 Replace Blocks with models
Create test materials using base colors
Create lighting test ( test build lighting)





Sunday, June 10, 2012

Rat Bird for Summer piece 1.

Rat Bird in UDK


 Ambient occlusion render of Rat Bird in Maya
 Rat Bird topology
Rat Bird Diffuse
Rat Bird Spec

Monday, June 4, 2012

RatBird Iteration2


Rat Bird Iteration 2 - after feedback I added eye geometry, re worked the silhouette, and played with proportions overall, did a second pass on UV's.

Next I will do another pass on textures and set up a scene in UDK where Rat Bird will live. Presentation wise I will show my maps, a mesh render, and a screen grab of the UDK scene.

Wednesday, May 30, 2012

Piece 2



I began blocking out my next portfolio piece and threw them in UDK. Next step is doing paint overs of this stuff to liven up the dead spaces and begin to think out my colors.

Furry Bird

Furry Bird - Made some fur that I liked, I was not able to figure out how map colors to the fur.