Wednesday, July 11, 2012




I am making the interior of this saloon.

Hanging Lamp
Table Lamp
Wall Lamp

-BoozeCase
-Table
Pitcher
Mug
Glass
Bottle ( several )

-Pillar (Module)
-Bar (module)
-Wall (module)
-Wall End (Module)
-Stair (Module)
-Stair Platform 45
-Door (double )
-Door (single)
-Window (module)
-Platform (module)
-Railing (module)

Floor Chunk
Ceiling Chunk

http://www.melodyranchstudio.com/thetown.html

Plan
11 -  16
  • Create floorplan 
  • block in maya ( plan modules ) 
  • import blocks into UDK  
  • Build scene out of placeholder Blocks 
16- 23
  • Create Models
  • UV models 
  • Build scene out of new models
  • Light scene  
23-3 
  • Additional lighting
  • Begin Texturing
  • Rendering, Matinee, Presentation

Thesis : Document process.

Create overhead diagram
block in maya using color coded modules built to UDK sizes
Import blocks into UDK  ( explain Aleks tool)
Build scene out of blocks
Modeling tips
Create UV tiles that support as many tiled textures as possible.
 Replace Blocks with models
Create test materials using base colors
Create lighting test ( test build lighting)





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